RENEGADE COP
A rain-soaked Shinjuku street at night: red and pink neon signs over a pachinko parlour, a man in a long coat standing on the wet, reflecting road.

● REC IN DEVELOPMENT

RENEGADE COP レネゲード・コップ

One cop. No backup. Tokyo, 1985.

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A cassette-punk game set in a living Tokyo of 1985, built street by street from Japan's own 3D city data. Walk it, ride its subway, take its lifts and its cars, at any hour, in any weather.

WINDOWS · MAC · LINUX · STEAM DECK

Looking down a busy Tokyo street at night between trees and neon, people with umbrellas, cars on the shining road.

01 REAL TOKYO, RESTYLED

Real Tokyo, restyled

Every street, block and station comes from PLATEAU, the Japanese government's open 3D model of Tokyo, then rebuilt as 1985.

A rain-soaked Shinjuku street at night: red and pink neon signs over a pachinko parlour, a man in a long coat standing on the wet, reflecting road.

02 A CITY THAT KEEPS TIME

A city that keeps time

A full day and night clock, rain that pools in the gutters, neon that comes on at dusk.

A wide wet street at night outside a lit shopping block, rain falling, a lone figure in a coat on the pavement.

03 UNDER THE STREET

Under the street

Ride the subway between real stations, on a timetable. Take a seat or hold a strap.

A dark side street lit by red lanterns and blue neon, people walking towards the camera under the rain.

04 INSIDE THE BUILDINGS

Inside the buildings

Call a lift, pick a floor, walk into izakaya, konbini and pachinko parlours.

A narrow shopping lane at night under red paper lanterns and bunting, shop signs glowing in blue and orange, a figure walking away on the wet paving.

05 EVERY SOUND MADE FROM CODE

Every sound made from code

No recordings: rain, trains, crowds and city hum are all generated.

A>TYPE TOKYO.TXT

Real Tokyo, 1985

The city is not drawn by hand. It is built by code from PLATEAU, the Japanese government's open 3D model of Tokyo, with real shop data for every building and a laser scan for the rooftops and trees. Street widths stay true so it walks like the real place; then everything is restyled to a 1985 that never quite happened: cassette decks, neon, CRTs, rain.

The game is a work of fiction. Real places built after 1985 are kept and restyled.

The 1985 machine

No modern menus. The game loads from tape, boots like a 1985 Japanese micro and talks to you in its 80 x 25 text screen.

Close-up of a HIKARI C-90 cassette labelled Renegade Cop '85, its reels and red stripe lit in blue.
LOADS FROM TAPE Every start is a C-90 cassette turning in an open deck, the label lit by the room.
The loading cassette with amber text in the corner listing each part of the city as it loads.
BOOTS LIKE 1985 HIKARI's text screen prints what the game is really doing over the tape: each step it builds, each stall, in the NEC PC-9801's own letters.
The in-game city map as an amber text screen: a legend of transit, ramen, shops and nightlife, and Shinjuku's streets drawn in lines.
AN 80 X 25 CITY MAP The map is a 640 x 400 text screen: streets in amber lines, ramen, bars and stations in a legend you toggle with the number keys.
The pause menu as an amber text screen: a numbered menu, the time and place, and a window showing the night street.
MENUS FROM THE SAME MACHINE Pause, settings and the character creator are box-drawn panels with a selection bar and a function-key row.
The graphics settings as an amber text screen, with ON / OFF switches and a function-key row along the bottom.
EVERY SETTING, ONE SCREEN Graphics, sound, controls and camera, set the 1985 way.

Trailer

!! WARNING

The game has a full R18 mode and a clean PG mode. This page shows the PG game. The R18 trailer contains violence and blood.

Remembered for this visit only. No cookies.

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